[worldKit-dev] errors in compiling source code
Mikel Maron
mikel_maron at yahoo.com
Thu Nov 22 00:45:45 PST 2007
Hi Sige
String.prototype.match is defined in RegExp.as
There is a different way to extend the core classes in MTASC, but I'm not familiar.
If that doesn't seem tenable, then it wouldn't be that hard to just create a new class
with RegExp functionality. Or perhaps it could just be made a function rather than a
class method. The RegExp match function is only used in worldkitUtil, for date parsing.
I'm using Flash 8.
For projections -- this is a bigger effort, worldKit for the most part now assumes EPSG:4326
everywhere. I have sketched out what it would take to adapt worldKit -- nothing too difficult
but would take some careful work. I can provide pointers if you have interest in taking
this on.
Mikel
----- Original Message ----
From: Sige <sigenz at yahoo.co.nz>
To: worldkit-dev at lists.brainoff.com
Sent: Thursday, November 22, 2007 12:53:46 AM
Subject: Re: [worldKit-dev] errors in compiling source code
Hi Mikel,
Thank you for your response. I tried to fix the errors, but found it
difficult in some cases.
For example:
...worldkitUtil.as:61: characters 9-16 : type error String has no field
match ...
the match function is not defined for String in AS2 lib, so I guess you
must have used some
AS3 libraries or you have defined those functions yourself. I am
wondering what commercial
compiler you have used.
The features in Worldkit are very impressive, especially the image
loading which is very fast.
We are developing a project using OpenLaszlo and having difficulty in
image tiling and caching.
The major problem for us to use Worldkit is the projection (we need to
use wms with EPSG:27200,
with tilecache ideally).
Thanks again
Sige
----- Original Message ----
MTASC is stricter than the Flash compiler, so you are seeing variable
type errors, and missing variable declarations. It would be great to
have these fixed -- most of these can probably be fixed with just some
casting.
worldkit.fla is the file the Flash compiler loads. It includes all the
as libraries, and some images used internally. In its actions, it
simply creates a worldkitMain instance, and calls load. There are ways to
replicate this stuff in MTASC and the other tools, though I forget the
specifics.
If these two problems get fixed, we can then have pure open source
development, with all the advantages.
-Mikel
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