[worldKit-dev] worldkit-dev Digest, Vol 22, Issue 15

Guilherme Pedrosa guilherme_pl at yahoo.com.br
Tue Aug 28 18:06:46 PDT 2007


Hi Mike, yes, i did. I set "zoomifypreload" to true. It is too slow. But you told me that will happen. This link http://88.198.62.119/develop_gui/sites/mapa.php?lang=pt shows the application without the zoomifypreload. You will see that the zoom continuos with the same problem. But now is not the third, it is the forth zoom. By the way, i'll check the files you passed, if i can do something, i'll send you a message.

thank you

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Today's Topics:

   1. Re: worldkit-dev Digest, Vol 22, Issue 12 (Mikel Maron)
   2. annotation precision (wri-ano)


----------------------------------------------------------------------

Message: 1
Date: Tue, 28 Aug 2007 03:44:19 -0700 (PDT)
From: Mikel Maron 
Subject: Re: [worldKit-dev] worldkit-dev Digest, Vol 22, Issue 12
To: Discussion of worldKit use and development
 
Message-ID: <85601.42092.qm at web30809.mail.mud.yahoo.com>
Content-Type: text/plain; charset="iso-8859-1"

Hi Guilherme

Did you set "zoomifypreload" to true? Certainly this would slow things down, as it loads tiles at higher resolution than needed. How are the results if this is set to false?

I think the changes required are going to be similar to this, it may just take some tweaking and refinement of what's there. Options would be to fine tune more precisely when the next layer of tiles is loaded (this is all set in processZoomifyConfig in worldkitConfig.as), or perhaps to only load those tiles in the center of the screen (this takes more work, changes in worldkitImages as well).

I can give more specific pointers if needed. For the time being, I'm recording the issue in trac.

Mikel

----- Original Message ----
From: Guilherme Pedrosa 
To: worldkit-dev at lists.brainoff.com
Sent: Tuesday, August 21, 2007 8:58:30 PM
Subject: Re: [worldKit-dev] worldkit-dev Digest, Vol 22, Issue 12

Hi Mikel,

Sorry but, the first solution did not work, the forfth zoom continuos with the same thing. The second, oh yes! it works! But i cannot use it, its too slow. If you can make a better solution, ok, or if you you can give me a tip how to do it, i can try.

thanks

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 worldkit-dev digest..."


Today's Topics:

   1. Re: AS3 / Flex Version? (Ian Mayo)
   2. Re: AS3 / Flex Version? (Mikel Maron)
   3. Re: worldkit-dev Digest, Vol 22, Issue 8 (Mikel Maron)


----------------------------------------------------------------------

Message: 1
Date: Mon, 20 Aug 2007 15:45:05 +0100
From: "Ian Mayo" 
Subject: Re: [worldKit-dev] AS3 / Flex Version?
To: "Discussion of worldKit use and development"
 
Message-ID:
 
Content-Type: text/plain; charset=ISO-8859-1

Hi all,
from a software-engineering perspective, I highly recommend building
unit tests into worldKit/AS3.

I know we're keen to move along and get the AS3 port underway, but
there may be merit in adding ASUnit unit-tests to the AS2 version.  We
would add the tests to the AS2 version, then run them
 to check
everything works and that we're getting the correct answers/responses.

Then as we create the AS3 port, we just keep running the unit-tests to
verify that everything that worked previously still works.
Test-driven development...

Does it make sense to anybody?  I'm afraid I've no experience with
ASUnit, but can see it supports our target versions of Flash &
Actionscript, and can be utilised in commercial or open source IDEs.

Ian

On 20/08/07, Mikel Maron  wrote:
>
> Hi Bill
>
> You've presented a pretty good case for moving towards AS3. I think it's a
> good idea to pursue a AS3.0 Branch, with the aim to make that the main
> branch in time. So anyone interested in helping, ask off list for svn commit
> access and I'll create that Branch. We can start creating tickets and
> roadmapping that
 change.


------------------------------

Message: 2
Date: Mon, 20 Aug 2007 09:02:05 -0700 (PDT)
From: Mikel Maron 
Subject: Re: [worldKit-dev] AS3 / Flex Version?
To: Discussion of worldKit use and development
 
Message-ID: <128740.750.qm at web30804.mail.mud.yahoo.com>
Content-Type: text/plain; charset=us-ascii

That makes sense to me. I wouldn't want to hold off on AS3 porting until tests are in place, though we could make a suite of tests a condition of moving that branch into the main branch at some future date.

----- Original Message ----
From: Ian Mayo 
To: Discussion of worldKit use and development 
Sent: Monday, August 20, 2007 3:45:05 PM
Subject: Re: [worldKit-dev] AS3 / Flex Version?

Hi all,
from a software-engineering perspective, I highly recommend building
unit tests into
 worldKit/AS3.

I know we're keen to move along and get the AS3 port underway, but
there may be merit in adding ASUnit unit-tests to the AS2 version.  We
would add the tests to the AS2 version, then run them to check
everything works and that we're getting the correct answers/responses.

Then as we create the AS3 port, we just keep running the unit-tests to
verify that everything that worked previously still works.
Test-driven development...

Does it make sense to anybody?  I'm afraid I've no experience with
ASUnit, but can see it supports our target versions of Flash &
Actionscript, and can be utilised in commercial or open source IDEs.

Ian

On 20/08/07, Mikel Maron  wrote:
>
> Hi Bill
>
> You've presented a pretty good case for moving towards AS3. I think it's a
> good idea to pursue a AS3.0 Branch, with the aim to make that the main
> branch in time. So
 anyone interested in helping, ask off list for svn commit
> access and I'll create that Branch. We can start creating tickets and
> roadmapping that change.
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------------------------------

Message: 3
Date: Mon, 20 Aug 2007 10:29:20 -0700 (PDT)
From: Mikel Maron 
Subject: Re: [worldKit-dev] worldkit-dev Digest, Vol 22, Issue 8
To: Discussion of worldKit use and development
 
Message-ID: <510881.66773.qm at web30807.mail.mud.yahoo.com>
Content-Type: text/plain; charset="us-ascii"

Hi Guilherme

I've made a couple adjustments to the code to help with this issue.

First,
if a higher definition tile has already been loaded, it will be
displayed. So if you
 zoom in, and zoom back out, the higher def tiles
will still be visible.

Second, I added an option
 . If you set this to true in config.xml, an
additional zoom level of tiles will be loaded. The downside to this is
that it will load a lot more tiles than normally, so experiment and see
if that option works for you.

Download the latest from http://worldkit.org/download/latest/worldkit.swf. It's version number
 "3.3-20070820"

Mikel

----- Original Message ----
From: Guilherme Pedrosa 
To: worldkit-dev at lists.brainoff.com
Sent: Saturday, August 18, 2007 3:07:08 PM
Subject: Re: [worldKit-dev] worldkit-dev Digest, Vol 22, Issue 8

Hi Mikel,

Sorry about the url, the correct is really http://www.mapilot.com/sites/mapa.php?lang=en . 

But the map is not working , because, when we zoomin for the third and fifth time, the map loads the tiles but the image looks like it
 has bad resolution. If you compare the third and the forth zoom you be able to see the problem. 

I dont know if it is the image, or worldkit, or zoomify. Worldkit is working fine for me, this is the only thing i cant understand. 

thanks




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End of worldkit-dev Digest, Vol 22, Issue
 12
********************************************



Guilherme Pedrosa
(21) 8103-4966 | 24274319
guilherme.pedrosa at superig.com.br 


      Flickr agora em portugu?s. Voc? clica, todo mundo v?. Saiba mais.




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Message: 2
Date: Tue, 28 Aug 2007 13:49:16 +0200 (CEST)
From: wri-ano 
Subject: [worldKit-dev] annotation precision
To: Discussion of worldKit use and development
 
Message-ID: <14317717.498501188301756543.JavaMail.www at wwinf8402>
Content-Type: text/plain; charset=UTF-8


Hi,

I would like to submit 2 bugs, can't find my way through "trac"

1.Unprecise positionning of points
2.Moving polygons

1.
it doesn't show on large scale application like those
"advertised" in the example section, but annotations
positionning is a bit unprecise. the offset is 0.05 degrees or
so. both lat and lon.
I'm using wms on nasa'JPL as explained in the documentation.
It's like the WMS tiling is somehow shifted to the NorthEast
by that offset. it may depend on lattitude.
coordinates are verified.


2.
The polygons and lines are affected. if you try to draw 2
polygons side by side, you will still see a small gap between
them. this gap is about 0.03 degrees, but whhen you multiply
the number of polygons and/or their edges, this gap may or may
not be present, so the polygons are shifted in any direction.
for example, adding a point to a polygon can make it stick to
its neighbour at the other end of it. Quite erratic.

Sorry I cannot explain this behavior correctly. The best thing
is to check the example on front page, and zoom in on a
country border, between saudi arabia and Yemen for example.
You will see what I mean, in some places, there is a
no-man's-land, elsewhere it's overlaying. (btw, publishing the
source of this example would be great)

Once again, those problem does not show for large scale apps,
but for small scale ones, it makes worldkit unusable.

If you need any more info, just ask me. besides that, worldkit
would fit so well for my application, I would be happy to help.

it occurs with worldkit 3.3.

Thanks

jean marc





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End of worldkit-dev Digest, Vol 22, Issue 15
********************************************



Guilherme Pedrosa Lima
(21) 8103-4966 | 24274319
www.guipedrosa.com / www.mapilot.com
       Flickr agora em português. Você clica, todo mundo vê. Saiba mais.
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