[worldKit-dev] worldkit-dev Digest, Vol 22, Issue 12

Guilherme Pedrosa guilherme_pl at yahoo.com.br
Mon Aug 20 15:55:40 PDT 2007


Hi Mikel, i'll try it. But i'll need the source codes to change little things that i had changed before.

thanks

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Today's Topics:

   1. Re: AS3 / Flex Version? (Ian Mayo)
   2. Re: AS3 / Flex Version? (Mikel Maron)
   3. Re: worldkit-dev Digest, Vol 22, Issue 8 (Mikel Maron)


----------------------------------------------------------------------

Message: 1
Date: Mon, 20 Aug 2007 15:45:05 +0100
From: "Ian Mayo" 
Subject: Re: [worldKit-dev] AS3 / Flex Version?
To: "Discussion of worldKit use and development"
 
Message-ID:
 
Content-Type: text/plain; charset=ISO-8859-1

Hi all,
from a software-engineering perspective, I highly recommend building
unit tests into worldKit/AS3.

I know we're keen to move along and get the AS3 port underway, but
there may be merit in adding ASUnit unit-tests to the AS2 version.  We
would add the tests to the AS2 version, then run them to check
everything works and that we're getting the correct answers/responses.

Then as we create the AS3 port, we just keep running the unit-tests to
verify that everything that worked previously still works.
Test-driven development...

Does it make sense to anybody?  I'm afraid I've no experience with
ASUnit, but can see it supports our target versions of Flash &
Actionscript, and can be utilised in commercial or open source IDEs.

Ian

On 20/08/07, Mikel Maron  wrote:
>
> Hi Bill
>
> You've presented a pretty good case for moving towards AS3. I think it's a
> good idea to pursue a AS3.0 Branch, with the aim to make that the main
> branch in time. So anyone interested in helping, ask off list for svn commit
> access and I'll create that Branch. We can start creating tickets and
> roadmapping that change.


------------------------------

Message: 2
Date: Mon, 20 Aug 2007 09:02:05 -0700 (PDT)
From: Mikel Maron 
Subject: Re: [worldKit-dev] AS3 / Flex Version?
To: Discussion of worldKit use and development
 
Message-ID: <128740.750.qm at web30804.mail.mud.yahoo.com>
Content-Type: text/plain; charset=us-ascii

That makes sense to me. I wouldn't want to hold off on AS3 porting until tests are in place, though we could make a suite of tests a condition of moving that branch into the main branch at some future date.

----- Original Message ----
From: Ian Mayo 
To: Discussion of worldKit use and development 
Sent: Monday, August 20, 2007 3:45:05 PM
Subject: Re: [worldKit-dev] AS3 / Flex Version?

Hi all,
from a software-engineering perspective, I highly recommend building
unit tests into worldKit/AS3.

I know we're keen to move along and get the AS3 port underway, but
there may be merit in adding ASUnit unit-tests to the AS2 version.  We
would add the tests to the AS2 version, then run them to check
everything works and that we're getting the correct answers/responses.

Then as we create the AS3 port, we just keep running the unit-tests to
verify that everything that worked previously still works.
Test-driven development...

Does it make sense to anybody?  I'm afraid I've no experience with
ASUnit, but can see it supports our target versions of Flash &
Actionscript, and can be utilised in commercial or open source IDEs.

Ian

On 20/08/07, Mikel Maron  wrote:
>
> Hi Bill
>
> You've presented a pretty good case for moving towards AS3. I think it's a
> good idea to pursue a AS3.0 Branch, with the aim to make that the main
> branch in time. So anyone interested in helping, ask off list for svn commit
> access and I'll create that Branch. We can start creating tickets and
> roadmapping that change.
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------------------------------

Message: 3
Date: Mon, 20 Aug 2007 10:29:20 -0700 (PDT)
From: Mikel Maron 
Subject: Re: [worldKit-dev] worldkit-dev Digest, Vol 22, Issue 8
To: Discussion of worldKit use and development
 
Message-ID: <510881.66773.qm at web30807.mail.mud.yahoo.com>
Content-Type: text/plain; charset="us-ascii"

Hi Guilherme

I've made a couple adjustments to the code to help with this issue.

First,
if a higher definition tile has already been loaded, it will be
displayed. So if you zoom in, and zoom back out, the higher def tiles
will still be visible.

Second, I added an option
. If you set this to true in config.xml, an
additional zoom level of tiles will be loaded. The downside to this is
that it will load a lot more tiles than normally, so experiment and see
if that option works for you.

Download the latest from http://worldkit.org/download/latest/worldkit.swf. It's version number
 "3.3-20070820"

Mikel

----- Original Message ----
From: Guilherme Pedrosa 
To: worldkit-dev at lists.brainoff.com
Sent: Saturday, August 18, 2007 3:07:08 PM
Subject: Re: [worldKit-dev] worldkit-dev Digest, Vol 22, Issue 8

Hi Mikel,

Sorry about the url, the correct is really http://www.mapilot.com/sites/mapa.php?lang=en . 

But the map is not working , because, when we zoomin for the third and fifth time, the map loads the tiles but the image looks like it has bad resolution. If you compare the third and the forth zoom you be able to see the problem. 

I dont know if it is the image, or worldkit, or zoomify. Worldkit is working fine for me, this is the only thing i cant understand. 

thanks




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End of worldkit-dev Digest, Vol 22, Issue 12
********************************************



Guilherme Pedrosa
(21) 8103-4966 | 24274319
guilherme.pedrosa at superig.com.br
       Flickr agora em português. Você clica, todo mundo vê. Saiba mais.
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